Graphics Software Engineer / Principal Graphics Software Engineer
Description
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work — and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history. Embark on a career putting innovative, reliable, and agile products and ideas into orbit, and beyond. Northrop Grumman has opportunities waiting for you
that play a vital role in human space exploration, national defense, and scientific discovery, supporting multiple programs across the universe. With us, you’
ll discover a culture of curiosity and collaboration that will have you Defining Possible from the day you start. Our space systems connect and protect
millions of people on earth every day, now and for the future. Explore your future and launch your career today.
We have an opening on our qualified, diverse Flight Software & Simulation Team within the Software & Controls Engineering organization to support
graphical simulation CAD and software development for space vehicles for national security programs, NASA missions, and commercial satellites. We are
seeking Software Engineer or Principal Software Engineer candidates, depending on years of experience and skillset.
Candidates will plan, organize and be involved in the full software lifecycle to primarily develop spacecraft 3D models for use in our simulation graphics
applications. Additionally, software development skills are desired for contributions to the graphics software applications directly. Responsibilities include
graphical modeling and simulation activities across multiple projects. The ideal candidate will have expertise in C/C++ and Python programming, and be
well versed in 3D computer graphics rendering, having familiarity with modeling tools such as Blender.
A preferable candidate would be knowledgeable on the development and use of simulation models of sensors, actuators and space environments to demonstrate closed-loop spacecraft system performance and general integration and test of aerospace systems. An understanding of waterfall, spiral and Agile software development processes and continuous integration using Jenkins, Jira, Bitbucket, GitLab and related DevSecOps tools is also valuable.
In addition to developing software, preferred candidates should be familiar with basic engineering practices as they apply to integration, test and debugging
of software and space systems in a laboratory setting. This position will involve documenting designs, analysis, and test results plus creating presentation
materials for internal and external customers. The ability to clearly document technical and programmatic status to management and spoken English
fluency are necessary attributes of excellent candidates.
Roles and Responsibilities:
Plan, organize and be involved in the full software lifecycle to develop spacecraft simulation software using state-of-the-art tools and software
best practices.
Develop models to support modeling and simulation activities across multiple projects.
Establish simulation requirements.
Work with other engineering disciplines to integrate and validate space vehicle modeling and simulation.
Prepare designs documentation, analysis, test results and presentation materials for internal and external customers.
In this role, engineers will also:
Convert engineering spacecraft CAD models into optimized 3D visualizer tool models, using software such as Blender.
Develop software interaction between the simulated spacecraft components and the 3D visualization models.
Contribute to our ever-expanding graphical capabilities of the spacecraft simulation architecture using OpenSceneGraph, OpenGL, or similar.
Basic Qualifications:
Software Engineer Level 2:
Bachelor’s degree and 2 years of experience, or a Master's degree spanning computer graphics software development, scientific software and architecture, aerospace design, verification & test, and mission operations. (Degree should be in Software/Electrical/Computer/Aerospace Engineering, Computer Science, Physics, or a similar technical program with a computer graphics emphasis.)
Principal Software Engineer Level 3 :
Bachelor’s degree and 5 years of experience, a Master’s degree and 3 years of experience, or PhD within technical programs spanning computer graphics software development, scientific software and architecture, aerospace design, verification & test, and mission operations. (Degree should be in Software/Electrical/Computer/Aerospace Engineering, Computer Science, Physics, or a similar technical program with a computer graphics emphasis.)
Remaining Qualifications for Both Levels:
3D graphics development, using OpenSceneGraph, OpenGL or similar
Diverse programming proficiency: C/C++, Python
Experience building models and simulations
Able to develop in both Windows and Linux environments
US Citizenship is required for this position
Active Top Secret/SCI clearance at time of application
Preferred Qualifications:
System knowledge in one or more of the following domains: Spacecraft Command & Control, Mission Planning, Space Situational Awareness and
Visualization
Hardware interfacing, integration and test and controls experience
Agile development methodology, specifically Scrum, using Jira
Understanding of common embedded system tools, real-time operating systems and avionics integration and test practices
Usage and configuration of DevOps/CI/CD technologies (Jenkins, Ansible, Docker, etc.)
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